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About the Developer

How It Started

I've loved cats since I was a kid, any cat, anywhere. If there's one nearby, I'm going to go say hello. That never really went away, and over years of traveling it turned into a habit: wherever I go, I end up photographing the local street cats and posting them to my Instagram stories. Every city seems to have its own cat personality, and collecting those little moments became one of my favorite parts of being somewhere new.

Why I Built It

At some point it clicked that this was already basically a collection game. I just had the photos, not the catching or the cards. StrayDex is my attempt to turn that habit into something playable: find a real cat, catch it in a quick physics-based mini-game, and turn it into a holographic card you actually keep. That's also just how I've always experienced this myself: a private little photo diary of cats I've met.

Just Me, For Now

StrayDex is a solo project. No studio, no team, just me building something I wanted to exist. That means updates might be slower than a big studio's, but it also means every detail, down to the yarn-ball physics and the card foil sheen, is something I actually cared about getting right.